Once the player has at least 18 dwellers in their vault, they can build the overseer's office, costing 1,000 caps, and begin to send their dwellers out on specific quests. 7.1.9 The Party at the End of the World. 6.6 Journey to the Center of Vaultopolis.6.4 Horsemen of the Post-Apocalypse Part 3.6.3 Horsemen of the Post-Apocalypse Part 2.6.2 Horsemen of the Post-Apocalypse Part 1.But at the same time, it marks a possible new route for the spooky corridors genre, one that future game designers would be wise to explore, one where perhaps the main draw is the setting and not the monsters wandering its halls. It’s all incredibly impressive, especially having been created by a very small team funded through Kickstarter. It even has an element of exploration, with setting elements changing between areas and levels of the plot and rewarding careful looking through things. It has all the hallmarks of a good stealth/horror game: It’s tense, the plot is interesting, the story breadcrumbs are easy enough to find but not all laid out in front of the player. You wander around dark corridors, dodge attacks from a malicious ghost and other monsters, attempt to complete tasks and progress the story all while trying not to get killed, and occasionally solve environmental puzzles with the help of your in-game Polaroid camera. At first glance, Infliction looks like any other game in the stealth/horror-adventure genre.
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